![]() ![]() Mods-or fan-made add-ons-can be used to create new weapons and armor (including guns), transform the game into a survival challenge or kingdom simulator, add entirely new quests and locations, or just make things extra weird. Not only is the game itself huge, but it also has an active and passionate modding community that's been cranking out content consistently since day one. To put it bluntly, Skyrim still has a lot of life-and potential sales-left in it.īut Skyrim is different. Skyrim is available on a number of different platforms, and most of those won't show up in Steam's figures. That's just on Steam, too, which only counts a subset of players. It's enough, however, to make Skyrim the 11th-most-played title on Steam, and puts it above games like Grand Theft Auto V, which came out two years after Skyrim, and Bethesda's more recent open-world role-playing game, Fallout 4. That's less than the type of crowd that hits like PlayerUnknown's Battlegrounds, Valve's esports heavyweight Dota 2, and whatever this week's hot triple-A title tends to be. More than half a decade after Skyrim's debut, the two versions available on Steam (the digital distribution platform offers both the original version and a more remastered special edition) still average about 25,000 concurrent players at a time combined. In other words, Skyrim is remarkably popular, and it's no surprise that it's still one of the most-played games around. With the two secret games, Fallout 4, and a bunch of smaller side projects, there just haven't been enough resources available to make something like the Elder Scrolls over the past few years. Bethesda reportedly only has about 180 employees, and many of them don't work in development. In fact, Bethesda didn't stop producing new content for Fallout 4 until February 2017, when the company released the official High Resolution Texture Pack for players with HD monitors (and a bunch of spare hard drive space). ![]() A series of patches cleared up technical issues while introducing new gameplay elements like a hardcore survival mode and the Creation Kit, which makes modding easy. Six separate expansion packs fleshed out Fallout 4's post-apocalyptic world by adding locations like the Nuka World amusement park and new options for the game's creatively oriented build mode. Throughout 2016, Bethesda continued to produce content for the game. But the game's big debut was only the beginning. After a controversial MMO, a mobile title, and multiple re-releases of Skyrim, many fans are anxiously awaiting the next main title in The Elder Scrolls franchise.Fallout 4 launched in November 2015 after a surprise (well, sort of) announcement at E3, North America's biggest video game trade show, earlier that year. The Elder Scrolls Vl has been a key point of discussion within the gaming industry for almost ten years now. “It’s good to think of The Elder Scrolls 6 as still being in a design … but we’re checking the tech: 'Is this going to handle the things we want to do in that game?' Every game will have some new suites of technology so Elder Scrolls 6 will have some additions on to Creation Engine 2 that that game is going to require.” HOW FAR IS THE NEXT ELDER SCROLLS? Still, the studio is still “checking the tech” to ensure it can “handle the things want to do,” confirming they will make “some additions on to Creation Engine 2" as required: The vast majority of our development work is on Starfield right now but everybody works on everything so the projects kind of intertwine.”Īdditionally, Todd Howard went on to suggest The Elder Scrolls Vl may still be some time down the line as he confirms the title is still in the “design” stage. “The technology, Creation Engine 2, is sort of built for both. ![]()
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